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Hi. So, quick

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overview on how to install the

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DLSS 5 mod for games that not supported.

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Uh in our

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in our case, I would do

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the one game that the I'm certain that

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is working with

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that is certainly not working with DLSS

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5 is AC AC3 Remaster. Plus, it's already

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on my channel that you can

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um look how it how it actually works.

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So,

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uh to to make it work, you need

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um

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actually

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few things.

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Uh I will link all of the setup files

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in in the comments probably, so

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everyone could find them.

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Uh some from the links, you will need

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DLSS 5 feed.

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Uh this is basically uh

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I would say ReShade uh

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ReShade effects, so you would just put

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it in the in one of the folders I will

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show you later.

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Uh

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the main files is DLSS 5 feed at don 64.

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Rename the X at don 64. You can find it

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in uh

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ReShade DX Discord channel or I will

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just link you a zip.

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Uh

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of course, there you will find an

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original NVGX DLSS that

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you would need because

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uh the algorithm should

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based upon something. And of course, in

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our file, this is our neural rendering

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pipeline. So,

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uh

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And of course, yeah, ReShade setup.

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So, after that,

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uh you will need install ReShade as you

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would with any other game. Uh if you

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cannot find your game, browse it. Or you

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will probably

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uh If you cannot find it here, you will

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probably need to look if it's

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um

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B32 or 64-bit

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application because there will be a

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different kind of setup for this. And

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for 32-bit is a bit complicated. I would

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not

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recommend you even do this.

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>> [sighs]

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>> At least in my opinion.

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Um so okay, you will just in reshade you

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will just choose the application, choose

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the runtime. It's mostly

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is chosen

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by the application itself.

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And from here you need

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an optical flow

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basically

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again shader

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uh from Marty McFly. It will be immerse

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by Marty McFly. And

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you need basically only launchpad. You

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don't need anything else.

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Uh so it will

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uh create for us

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file that DLSS feed will be based

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upon will be working upon it.

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Uh then click next. You don't need

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anything on this on this page. And yeah,

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let's go. Uh finish. So after that you

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will need to go to your game folder.

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Um in Steam you'll find of course

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through browse files and or whatever

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your game

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um situated in.

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After that you will need

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basically put

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all these files all these four files uh

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just where the exact of the game is.

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Uh one of the files probably is already

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here. So I will just replace it.

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Uh and in the shader you just need

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uh you just in

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folder shader you need to put the LS the

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LS S5 feed.

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Yeah, so basically this is

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our setup. Everything else we don't

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we don't need.

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Let me just show you how it will work.

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So yeah.

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We'll need to do a few tweaks after the

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game will will start. First of all we

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need to

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understand the depths of the game. From

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time to time it will be different. From

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time to time it will

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kind of break the depth buffer.

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So you will need to

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you need to adjust it.

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Okay, so skip tutorial here. I will

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right into the game.

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So we will kind of see the

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effect

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right from

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right from the get-go without any menus

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such.

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>> [snorts]

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>> So right now you can see the basic

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default version of the game. It's

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strange faces and such.

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So let's fix this.

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First of all we need to enable the

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inverse launchpad.

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This will basically create

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a multiple flow for our kind of the LS

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stuff.

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And first of all we need to come back.

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Then you need

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to enable the LS 5 feed.

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And actually we're already seeing that

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it's taking effect.

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And also we need to put it on top but

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we should be get below the inverse

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launchpads.

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Cuz otherwise it will

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go back to normal.

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In here we can

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I would prefer to choose the motion

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below the optimal full quality, so I

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will choose medium or high.

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Depends on how much

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information you want to feed

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inside the system.

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Uh no more maps, just so

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show us low quality polygons and stuff.

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And that's basically it.

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We go into the add-on folder.

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Tap.

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And here we can

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set up as we choose.

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I will do the automatic masking and

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UI correction because sometimes UI is

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really freaky.

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After that, uh you can enable scaling

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probably to

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It is not working right now, but the

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main problem will be able to access now

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the line, and then it will be working.

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And it should work.

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Here we can choose styles.

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Base

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So,

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uh thanks for watching. That was a

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quick tutorial for everyone who actually

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many of you actually asked me how to do

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it for games that

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not support DLSS natively.

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And

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anyway, good game.
